Skirmish Traits
  Role: Archer now increases Critical per level, instead of Ranged Critical.
  Role: Sage now increases Finesse per level, instead of Resistance Penetration.
  Due to the stat consolidations, sixteen Skirmish traits are being removed from the game. Skirmish Marks will be refunded for all the removed traits. In all cases, the functionality of the removed trait will be rolled into old traits that will be repurposed and renamed. As such, repurchasing traits to cover former effectiveness will be simple and efficient. Details follow:
    "Strength of Body" and "Strength of Mind" are removed. "Strength of Resolve" now buffs the new united Resistance stat, at higher values then before.
    "Powerful Lore" and "Sharpened Arrows" are removed. "Sharpened Blades" has been renamed to "Practiced Critical" and now buffs the united critical stat.
    "Ranged Resistance" has been removed. "Melee Resistance" renamed to "Physical Resilience" and increases Physical Mitigation. "Tactical Resistance" renamed to "Tactical Resilience" and now increases Tactical Mitigation.
    "Sharp Eye" and "Healing Done" are removed. "Heavy Blows" renamed to "Physical Potency" and now increases both Melee and Ranged Offence Rating. "Determined Mind" renamed to "Tactical Potency" and now increases both tactical damage and outgoing healing.
    "Resistance Penetration" has been removed. "Avoidance Penetration" has been renamed to "Battlefield Finesse" and now increases Finesse. "Armour Penetration" now penetrates significantly more armour.
    "Bow-master" and "Master Tactician" are removed. "Battle-master" now increases the unified Critical stat.
    "Eagle's Flight" and "The Healing Arts" are removed. "Lead the Way" now increases Melee and Ranged Offence. "Tactical Offensive" renamed to "Tactical Artistry" and now increases Tactical Offence and Outgoing Healing.
    "Taking Cover" has been removed. "Fancy Footwork" now increases Physical Mitigation. "Strong of Will" now increases Tactical Mitigation.
    "Path of Least Resistance" has been removed. "Defender's Bane" now increases Finesse.
    "Strong Constitution" and "Resistant Mind" have been removed. "All Resistances" now increases the unified Resistance rating by a larger amount.
Attack at Dawn
  Billboard now displays in chat when a goblin attempts to flee during the final fight.
  Goblin Scouts now despawn as soon as the Chieftain is defeated.
  If you secure both the east and west gate, the billboard displays text now hints that less monsters may spawn. Please note that by securing both of these gates, there is a chance that less lieutenants may spawn within the skirmish.
  Warg swarm monsters will no longer proc DoTs and debuffs.
  The wall of fire will now despawn if you lose the boss fight, or when you are victorious.
  Goblin Firelobbers will now despawn when you defeat the final boss.
  The first pull in the instance has been changed so it should now be easier to split the pull.
  We've taught Graug to now use a bow instead of his previous "Fearsome Black Line" to attack people at range. Who says you can't teach Chieftains new tricks?
  Ongurz Warriors now have the correct texture.
  Krampum should no longer drop the the Lefnuilan campaign mark.
Protectors of Thangúlhad
  Rodelleth is no longer damaged by the ballista hits.
Icy Crevasse
  Added 'Exit' to the sled names.
  When you step on the first steam vent you get a billboard telling you it's a good thing.
  Fixed typos in deed.
Siege of Gondamon
  Ingithor will no longer become stuck if his only target dies.
UI
  Icons for skills with target health requirements will now properly indicate when the skills are usable; i.e. icons will enable/disable correctly.
  Instead of "General Error", we now show "General Error (Code)." Any instances where you can see a "General Error (code)" are bugs and now it will be easier to track them down.
  There is now better feedback when you cannot target a fellowship member when they are out of range or link dead.
  The Loremaster's analyze enemy panel will no longer freak out when you resize your game window.
  The progress bar UI element can no longer be lost behind the myriad of quickslots.
  When using a Scroll of Empowerment, it will no longer show an invalid item as a valid target in the selection screen.
  Player receives a friendly error when skills that summon pets or hotspots fail to do so because of a lack of space for creation.
  Vendor transactions (sell, buy, buyback, and fill stack) now show item links in the chat window.
  Skill tooltips will no longer show redundant information when the same effect is applied to a target on both Critical and Devastating Critical attacks.
  A recent change to the way that information is expressed through tooltips caused a few skills to display odd information at the end of the skill's effects. Where there was information needed, "Enlivening Grace" for example, we have added the information.
Items
  The Shield-pierce bonus that is on all spears now has its proc chance revealed in the tool-tips.
  The Cloak of the Westfold (Isengard pre-order item) appearance has been adjusted to be whiter.
  Uncommon armor has been updated by increasing it, in most cases. The increase begins to take place at certain levels; for most gear this is level 10. For other gear, such as shields and cloaks, the increase starts around level 20 or 30. Most Uncommon armor values have been increased by 20%. Uncommon cloak armor values increased by 15%. Uncommon light shield armor values increased by 10%.
  Examining items from links in chat windows should now properly include dye and crafter info.
  The bow Cuguru has been resized for a better fit on the player.
  Many class reward weapons have been revised so that they include the primary stat required by the class.
  Some of the class quest reward armor has been updated to grant a bonus to the primary and/or secondary stat required by the class.
  Fixed a bug where the Combat Run Speed item could not be used with the Out-of-Combat Speed Boost item.
  Fixed a bug where temporary goat mounts could not be used within Moria.
  The following Edhelharn tokens have had their cooldowns corrected: Dim Edhelharn, Pale Edhelharn, Polished Edhelharn, Gleaming Edhelharn, Glorious Edhelharn, and Luminous Edhelharn.
  Some old pre-order items have been updated: Harbinger's Cloak now has a 3 minute cooldown timer. The Rangers Cloak now has a 3 minute cooldown and increases out-of-combat runspeed by 8%. The Stone of the Dwarf-Deeps now has a 3 minute cooldown and increases out of combat run speed by 8%.
  The super-sized shield Frothskold is now normal sized for a light shield.
  The Snail Brooch and Tattered Bookmark items have been revised since they had a number of resistance stats which have now been collapsed into one stat.
  Beaded Crystal Earring has been updated. On use, it will now grant 25 resistance and 15% Disease Resistance.
  Fireworks can now stack to 50.
  Lucky Horseshoe (a pre-order item) has been updated so that its effect will now last 3 minutes.
  The Isengard cosmetic armor and pocket item can now be restored to the player using the /reclaim command.
  Many of the class jewelry items given out as quest rewards have been updated to include the primary stat required by the class.
  Cloak of the Peacekeeper has had its appearance fixed.
  The bracelet and ring sets from the Halls of Night instance are now unique.
  The Halls of Night jewelry sets on the Skirmish barter vendors are being changed to Unique. "Old" sets that have already been bartered for will remain as they are on live today.
  The Trophy items Old Arrowhead, Ancient Spearhead, Mithril Dust, and Jade Gemstone now stack to 50.
  Warg riders now have a chance of dropping loot.
Crafting
  Craft: The cooldown on the craft tracking skills have been reduced to 2 seconds (from 10 seconds)
  Minimized the amount of sliding around a character would experience when interrupting a gathering animation (such as mining).
  There were some crafted cloaks that did not support all of the available dye colors. These cloaks have been corrected to do so.
  Fixed a bug where changing vocations was not clearing crafting quests, which could cause some players to get stuck at Tier 3.
  Players previously stuck on Expert crafting should now be able to redo the quests so they may progress to Artisan.
Maps, Travel and Mounts
  Mounts: Summoning your mount is now faster.
  Mounts: Updated the tool-tip information on the three Isengard pre-order mounts which displayed incorrect morale.
  It is now safe to use Pipeweed while mounting/dismounting your horse. You will no longer be stuck in the smoking animation.
  Icons for the Angmar Instance mounts and Angmar's Free People mounts are now unique.
Legendary Items
  Level will correctly update for tracked Legendary Items when they are moved to another slot
  Characters will be refunded all legacy points on all legendary items when Volume 3 Book 4 goes live.
  Morale and Power regeneration on relics has been slightly altered. Values have increased on low level relics and are slightly lower on high level relics. Furthermore, Morale regeneration is now higher then Power regeneration.
  Relics: All instances of Melee and Ranged Defense have been replaced with Physical Mitigation, while Tactical Defense has been updated to become Tactical Mitigation.
  Relics that increased Melee, Tactical and Ranged Critical Rating now affect the new unified Critical Rating. These values have not been altered.
  Tier 7 relics have been added to the game. They break the existing tier progression in one way: Settings have had their ratings slightly reordered. Melee, Ranged and Tactical Offence and Healing are now distributed differently among the four relics. Two relics increase Melee and Ranged Offence (paired with Might and Morale), while the other two relics increase Tactical Offence and Healing (paired with Will and Power). Tier 1-6 and Unique relics have not been altered in this way with the expansion, but will be similarly updated in a future update.
  New Unique relics have been added to Melding. These "Remarkable" relics will be Tier 7 and require Tier 7 relics to create. Over time after the expansion, the Melding tab will fill with even more relics -- some even designed by community contests!
  Melding has been updated with Tier 7 relics, Remarkable relics and higher tier legendary components.
  Heritage runes will no longer show items that cannot be advanced any further as valid targets.
  Implement damage on Legendary Items has been increased over level 64. This will bump up the damage of all Tactical classes.
Wardrobe, Storage and Vaults
  Players are now able to place any piece of armour into the wardrobe, even if they cannot wear it.
  Items purchased from the store will now show that fact when examined in the vault.
Events and Festivals
  Anniversary Event: Tad Leafcutter (outside the reputation lodge in Bree-town) will now accept leftover Anniversary Tokens. In return, he will grant you some Skirmish Marks.
  There was an issue with the description of the anniversary map for Angmar. This typo has been fixed.
Deeds, Traits and Virtues
  Deeds: The Brood-hunter deed can now be accelerated.
  Race: The Elf's trait "Suffer No Illness" now grants a flat 1% to Disease and Poison Resistance.
  Players are now able to add deeds to the Quest Tracker during skirmishes.
  Trait tooltips now contain the skills earned from the trait.
  All Virtues have their max rank increased to 12.
  Virtues have been updated with the changes to stats:
    Poison, Disease, Fear and Wound resistance has been rebalanced and replaced with Resistance (which effects all 4 resistances).
    The Resistance value at lower ranks has reduced for virtues where Resistance was the secondary or tertiary stat. The values at rank 1 are unchanged.
    Melee and Ranged Defence have been replaced with Physical Mitigation.
    Fire and Shadow Mitigation and Tactical Defence have been replaced with Tactical Mitigation.
    Morale bonus increased at lower levels.
    In-Combat Health Regen increased at all levels.
    Patience, Wisdom and Confidence now increase In-Combat Power Regen, instead of Out-of-Combat.
    Zeal now increases Max Morale as its primary stat.
Reputation and Barter
  Reputation acceleration is now available! This acceleration works similar to rest XP (as you earn "bonus reputation" it is added to a pool which doubles any reputation you earn in the game until it is depleted). See your reputation panel for more details.
  The barter profile for the Dol Guldur Minstrel set, Armour of the Noble Melody, has been renamed to reflect the armour set that it supplies.
  Evendim: The general goods barter NPC, Cannuion, now has several higher level potion items available: Refined Athelas Essence, Refined Celebrant Salve, Refined Milkthistle Draught, Refined Conhuith Draught, Refined Healing Draught, and Refined Lhinestad Draught.
Housing
  The Summerfest Painting has been reduced in size to correctly fit on some small wall hooks.
  The Fungal Mushroom housing decoration will once again function as it did before.
Auction House
  Fishing barter items can now be searched for under the Barter category in the Auction House.
Vendors and Town Services
  Vendors will now restrict the sale of Reputation and Glory specific items. As a player you will still be able to see all available items but will not be allowed to purchase the item unless you meet the Reputation and Glory required to use it.
Emotes
  /flip emote will now hide held items during the length of the animation.
Quests
  Angmar: Gabilshathur Quest: Would Rather Mine - Quest no longer adds a pickaxe to your inventory which cannot be used. Anyone who had this quest underway will have it abandoned upon login, and will need to pick up the quest again from Bothwar.
  Angmar: Gorothlad: Quest: The Tincture - Multiple players can now each collect the same plant. Plants also no longer take inventory space when collected. Anyone who had this quest underway will have it abandoned upon login, and will need to pick up the quest again.
  Evendim: Quests in Evendim which vector into other regions are no longer gated behind the purchase of the Evendim quest pack
  Quest Starter Items - These items will now appear to sparkle and glow even if you are above the challenge level of the quest.
  Epic V3B3: The soldier in the "At the Stone of Erech" session play event will now use his shield when executing a Shield Bash.
  Evendim: The quest, "An Old Trove," has had its selectable tracking item reward replaced with a version of the LOTRO Store tracking item.
  Evendim: The quest "There and Back Again" once again has selectable item rewards to choose from.
  Lonelands: Naerost: The quest item for "Half-breed Thieves" is no longer underground.
  Forochel: "Cold as Death" has been altered to no longer require a fellowship to complete.
  Enedwaith: Lich Bluffs: "Corruption of Cairns" Bestowal dialogue now properly directs you westward.
  Moria: Defeating Globsnaga Goblins in Dar Narbugud will count toward the Moria Globsnaga-slayer deed.
  Quest: Lothlórien: Completing the Lothlórien sacking quests should now give you reputation with the Galadhrim.
  Evendim: Annuminas: Dwaling's Plight and Sand for the Flame have distinct bestowal text.
Monster AI
  Enedwaith: Thror's Coomb: Draig-Lûth Camp Sentry spawns on the ground instead of on a hut.
  Enedwaith: Nan Laeglin: Buzog no longer respawns too quickly
  Evendim: Adjusted the monster density around one of the monuments.
  Evendim: Annuminas: Fixed an LOS issue with a monsters spawning half in a monument.
Lua Scripting
  Exposed an event for receiving chat messages in Lua. Added chat type definitions for chat filtering.
  Added a few new classes to Lua for players to be able to inspect equipment:
    Turbine.Gameplay.Equipment is functionally the same as the Backpack only the indices refer to specific inventory slots defined by the Turbine.Gameplay.EquipmentSlot enumeration.
    Turbine.UI.Lotro.EquipmentSlot is a UI element that can be used to equip or unequip items and works exactly like the equipment slot in the character panel.
  Local player now has a GetParty method for getting the player's party. This exposes the ability to access the players in your party and get information about them such as their name, their vitals, and effects that are on them.
  There is now a function (RegisterForClickHandling) to register a given Lua element for entity-specific mouse-handling (e.g.-if you right-click on someone’s vitals after registering it with this function, it will show the appropriate right-click menu from the standard UI and if you left-click those vitals, it will target them).
Source:
HERE!