Update 11.1 Release Notes – Official

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Screemer
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Update 11.1 Release Notes – Official

Postby Screemer » 12 Jun 2013, 10:23

Scheduled Server Downtime: Wednesday, June 12, 2013

The LOTRO Game Servers will be brought down on Wednesday, June 12, 2013 for an Update to the game. Maintenance will begin at 7:00AM Eastern US time (Click here for your local time) and is expected to take approximately 4 hours. (Click Here) for Update 11.1 release notes.

June 12,2013

General

We now correctly take into account weapon-type-specific damage bonuses when showing skill examination. For example, when you have a dwarf trait slotted that increases your damage with axes by 2%, the skill tooltip will correctly update.
Some quests were showing that they would reward Legendary Item Experience when they actually would not do so. They have been corrected.
You will no longer be able to complete a quest by talking to an NPC or by using the remote-bestow quest completion button while you are in combat. This will prevent certain exploits.
Fixed skill cool downs to once again show multiple significant places (i.e. minutes and seconds) when appropriate.

Game Launcher

An issue where Players were seeing an Internal Error in the launcher and/or a Grayed out Play button has been resolved.
Player reports of the Launcher and Invoker windows entering into an endless open/close loop have been addressed.
Players can now return to the world select without having to fully exit and restart the client.
Returning to Server Select:
Open the Launcher Menu (the down arrow) and selection Options – Check “Show the Launcher in the system tray”. After you do this the launcher will not close after you hit play and launch the client. So if you quit the game you will still be at the server select screen.
Despite the name of this option it does not run the launcher in the system tray, it just keeps it open.
The option below this which says, “Minimize the launcher to only the system tray” can be checked, but currently does not minimize the launcher.
An issue preventing multiple clients from running on a single machine has been addressed.
Running Multiple Clients:
Open the Launcher Menu (the down arrow) and select Options – “Check Allow multiple game instances”.
If you have not also checked the “show launcher”, then you just need to hit play, the launcher closes, once the client has started you can run the launcher again and start a new game client.
If you have enabled “show launcher” on, then you hit play, the client launches, and the launcher remains open. You then need to open the Launcher Menu and select Logout. Then you can login with another account and hit play.
If you do not logout you can still hit play, but this will boot the account from the other client.

Classes

Captain


The Greater Erebor Charge armour set should now proc the Oathbreaker's Shame reset more often.

Guardian

The Mounted Combat Trait “Edge of Rohan” has been renamed to “Rohan's Edge” to be more consistent.

Mounted Combat

Hunter’s Kill Shot will now properly update the chance to dismount a foe when using the Insignia of Impact.
The skill Adrenaline Rush (and its associated effects and legacies) are being renamed to Rush of Energy.
Call of the Cavalry should no longer be useable while silenced.
Echoes of War should now affect Call of Cavalry base damage in addition to its damage over time.
Pledge to Rohan Heal should no longer be getting reduced by the Guardian’s Mitigations in Mounted Combat.

User Interface

Current User Skin drop-down menu in the Options Panel will now be wider to help accommodate longer user skin names

Graphics, FX, Animations

Fixed a bug where you would sometimes see other people with their weapons on their backs and in their hands at the same time

Travel

New travel skills have been added to the People of Wildermore Barter NPCs to quickly take players to Forlaw.

Items

Items with a healing skill proc will now have a degree of variance in the amount of healing built in.

NPCs & Enemies

Bow-masters in the Writhendowns are now properly set as signatures and not elites.

Deeds

Many Wildermore Deeds now feature new title and virtue rewards.

Music

Fixed an issue that caused player-made music to be inaudible under certain circumstances.

Crafting

The craft guild recipe for the Scroll of Eomer should once again give you a choice of 4 multi-output items.
The Ornate Wildermore Hammer of Power was giving the wrong DPS. This has been fixed.
The cost of the Wildermore Cook and Scholar recipes has been lower to 10 tokens.

Quests

Removed the auto-bestow for Volume III Book 10: Foreword quest.

The Ettenmoors

The Rank 1 through 14 Lainedhal Insignias may now be used in combat. In addition, all the insignias now have a minimum level requirement of 80, to match entry into the Moors.

Instances, Raids, & Skirmishes
Wildermore : Final Stand


-The Winter's Horn is now labeled as a unique item so the player may only carry one at a time. It can now also be deleted from a players inventory. If it is deleted during the instance, a dialogue box will appear to let the player know that deleting the item will end the instance. Leaving the instance by other means (defeat, abandoning quest) will automatically remove the Winter’s Horn from inventory. When loading back into the instance, a new one will be placed in a players inventory.
-Also fixed a bug that appeared by making the Winter's Horn delete upon exiting the instance. Now when the player turns in the quest to Thrymm he will no longer be looking to take the Winter's Horn from the player.
If Thrymm gets defeated during the instance, player will now be able to speak with him to finish the instance.
Fixed a bug that will allow fellowship members to enter the Final Stand instance when it is intended to be a solo only experience.
Thrymm will now no longer phase out of his camp before all quests have been turned in.
If a player os defeated during the instance, they will now be able to re-enter the fight with Núrzum immediately and not be locked out.

Wildermore: Fallows

Addressed issues where Cyneberg would not always accept quest turn ins.

Isengard Pits

The levers should now spawn properly at all times.

Source: Here!

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